
But maybe you’re lucky that death (aka Grim Reaper) makes you a deal you can’t refuse. AQ3D is so casually hardcore that you have a 99% chance of dying before the game even starts. May contain Artix’s unpredictable witty humour, parodies, puns, memes, dad jokes, and weird merge monsters (werepyres?). This game is only for fans of fantasy MMO open world games, passionate dedicated game developers and heroes who stumbled upon this place but downloaded AdventureQuest and loved it. AQ3D is pretty much the Metaverse before the Metaverse.Įpic adventure quests…and something really weird…waiting for you in Adventure Quest 3D! Adopt a strange looking cat named Morgan. Adventure Quest 3D is an ever-evolving online world where you can be anyone or anything you want. This MMORPG is a little different…you’ve been warned.
#DRAGONFABLE WARRIOR MAGE ROGUE APK#
So for example, a Warrior can't swing a staff very well, and a Mage can't cast with a sword.Download AdventureQuest 3D MMO RPG Mod 1.91.0 for android apk & iphone ios 5.0 I think it's just Warrior, Mage, Rogue, and classes related to them ( e.g. when they don't use scythes or certain weapon types. Other weapons like a Sword or Staff are locked to their respective damage type. This does mean you can have cases where a class might be better off with STR at low levels, but switch to INT later on.Ī scythe deals melee, pierce, or magic damage depending on your STR, DEX, INT. Chaosweaver for example does 1.85x, and Cryptic does 2.0x. This also doesn't take stuff like skills that always crit into accountįor most classes, a crit deals 1.75x damage, but some do more. Meaning if you can get >= 100 crit, usually INT is better, and vice versa.ĮDIT: to clarify, that's just for cases where you can use either, so a Mage shouldn't try STR. Regarding STR vs INT, the breakpoint I see cited often is 100 crit (which means half your attacks will crit). The one I can recall is that they recently removed "Direct Hits and Critical Misses". If you prefer something official, there are design notes on the stats, but some changes have happened since. I think the only thing missing on that page is that a high enough CHA also reduces cooldowns for your dragon. The Dragonfable endgame wiki has a page all about how mechanics like stats work. Riftwalker has only a really meh final (it deals as much damage as basically any other RW skill), so you use STR.Īs someone who also came back after a very long gap, welcome back. For example, Chaosweaver has a high uptime +crit skill and a powerful autocrit, so you'll want to use INT. DEX is more niche, but can be used of your class has a decent but not stellar autocrit and high DoT uptime (DBE is the main class that comes to mind), but generally you don't go wrong with INT or STR. As a rule of thumb, if your class has +crit or a powerful autocrit, you'll want to use INT, otherwise, you'll want to use STR. This is the deciding factor for the majority of classes. The final, biggest reason is how much effective Crit you have. In general, if one or more of your key damage dealing skills is locked to a damage type, you want to use the mainstat corresponding to that damage type. For example, Mage variants have many Magic locked skills, thus requiring you to use INT to get the damage buff, while Cryptic (and indeed all Rogue Variants) has Pierce lock on Throw, one of its two main damage skills, requiring you to use DEX. I don't think there are other examples besides Ranger or Pyro though. Ranger gains damage when DEX or STR are highest, and even more DEX/STR are equal, and Pyro gains damage when INR or DEX are highest, and INT/DEX are equal. There's three reasons why different classes use different mainstats, in descending order of priority. Each stat also has a secondary effect - STR increases your noncrit damage, INT your crit damage, and DEX your damage when you have a DoT. STR increases Melee, DEX Pierce, INT Magic. The primary effects of each of the mainstats is to increase damage of a particular type of damage.
